Game
Start Loading
The start_loading() function has to be called whenever you start loading your game.
| Platform | Supported |
|---|---|
| Crazy Games | |
| Yandex Games | |
| Poki | |
| VK |
Ready
Call ready() when the game is fully loaded and ready to play.
Note: For Crazy Games, calling
ready()is equivalent tosdkGameLoadingStop(). For Poki, this is equivalent togameLoadingFinished()
| Platform | Supported |
|---|---|
| Crazy Games | |
| Yandex Games | |
| Poki | |
| VK |
Gameplay
The start_gameplay() function has to be called whenever the player starts playing or resumes playing after a break.
| Platform | Supported |
|---|---|
| Crazy Games | |
| Yandex Games | |
| Poki | |
| VK |
The stop_gameplay() function has to be called on every game break, don't forget to call start_gameplay() when the gameplay resumes.
| Platform | Supported |
|---|---|
| Crazy Games | |
| Yandex Games | |
| Poki | |
| VK |
Happytime
The happytime() method can be called on various player achievements.
| Platform | Supported |
|---|---|
| Crazy Games | |
| Yandex Games | |
| Poki | |
| VK |